Moonshot: Google Glass
Consider two perspectives on Google’s controversial AR glasses. While initially a commercial flop, find out how this moonshot product broke new ground and continues to be a business driver.
February 17, 2021
6 weeks, online
2–4 hours per week
US$1,400 or get US$140 off with a referral
Special pricing up to 20% discount is available if you enroll with your colleagues. Please send an email to group-enrollments@emeritus.org for more information.
As the user experience (UX) transforms and incorporates new technologies, we must rethink our interactions and infrastructure. These emerging technologies—such as Multi-touch, Virtual reality (VR), Augmented reality (AR) and Voice Interaction—are propelling us toward the next generation in human-computer interactions with no signs of slowing down.
With technologies going beyond the touchscreen, what are the implications for product and business development? How do we design digital products and user experiences that engage and immerse users in new ways? And how can we make smarter decisions about allocating the resources necessary for adopting, developing, and marketing new technologies?
Developed by NYU’s Tandon School of Engineering, this program will get you up to speed on the environment of emerging technologies as it applies to new interfaces and digital product development. Gain both historic and modern perspective on designing with emerging technologies, and a framework for how to identify opportunities, and apply human centered design approach to ideate and innovate with emerging technologies at your organization.
In 2019, 42.9 million people in the U.S. used a VR product, and 68.7 million people used an AR once monthly.
It’s estimated that 80% of emerging technologies will involve AI by 2021.
By 2022, AR-based social media ads are projected to be pulling in roughly $13 billion dollars per year.
This program was created to provide a solid understanding of the business considerations for modern interfaces and emerging technologies for product designers, product managers, creative directors and product directors in the areas of product development, product management and interactive design.
Consider two perspectives on Google’s controversial AR glasses. While initially a commercial flop, find out how this moonshot product broke new ground and continues to be a business driver.
Consider the incremental development of game-changing innovations like the iPod, iPhone and Siri and the influence of the Apple “ripple effect” on the market.
How has this multinational corporation created first-class products across so many product lines and categories (and decades)? Take a closer look at a company that has always prioritized innovation and teamwork between business leadership, designers and engineers.
After failing with GameCube, Nintendo needed a big win. Learn how they went all-in on gestural control and owned the game console market for a short time—and what lessons we should take from it.
Instructor Joshua Goldberg demos VR painting with Google’s Tilt Brush, a room-scale 3D-painting virtual-reality application.
![]()
Joshua Goldberg
Adjunct Lecturer, NYU Tandon School of Engineering
Joshua Goldberg is a planner, developer, installer, and overseer of interactive and creative display projects and consumer applications for corporations, brands, museums, artists, and more. For nearly two decades, he has consulted with a variety of companies in the areas of show control programming, interactive sensor consulting, Max/MSP coding, VJ software development/show design/production management, and media server production as well as technology consulting for artists.
Joshua earned a Bachelor of Arts degree in Theater from Hampshire College and an MPS in Interactive Telecommunications from NYU. Beyond his extensive consulting work, he also served as a senior product design manager at Tumblr, where he was tasked with rebuilding a department and re-integrating a design team into the Tumblr infrastructure.
![]()
Adaora Udoji
Adjunct Professor, NYU Tisch School of the Arts: Interactive Telecommunications Program (ITP)
Adaora Udoji is an emerging technology strategist and maker. She has worked in artificial intelligence, virtual reality, augmented reality, and other new digital technologies. She is also an adjunct professor at NYU Tandon School of Engineering and the Interactive Telecommunications Program at the Tisch School of the Arts.
After graduating from the UCLA School of Law and the University of Michigan, she began her career at ABC News where she reported on breaking news, features, and politics from Boston to Baghdad for that outlet, CNN, and public radio for more than a decade, winning numerous awards in the process, including recognition from The National Academy of Television Arts.
Upon successful completion of the program, participants will be awarded a verified digital certificate by NYU Tandon.
Download BrochureFlexible payment options available.