Apple
Discuss Apple as the gold standard of user experience design, and the introduction of the Macintosh personal computer as an important moment in the history of UX design.
Learn about emerging technologies such as augmented & virtual reality
March 4, 2021
8 weeks, online
15-20 hours per week
Special pricing up to 20% discount is available if you enroll with your colleagues. Please send an email to group-enrollments@emeritus.org for more information.
New digital and immersive experiences made possible by emerging technologies such as augmented, virtual and mixed reality (jointly known as “XR”) are changing the way we live and work. And the disruptions of this last year have accelerated the growth and adoption of new technologies i.e. to enhance workplace collaboration, e-commerce, education and training. Career opportunities for designers who can harness the power of Augmented reality (AR) and Virtual reality (VR) are evolving in tandem with the demand for augmented and immersive experiences.
The Foundations of UX and XR Design program was developed by NYU Tandon School of Engineering to provide an introduction to both UX and XR design principles and practices for traditional UX designers or individuals with visual design experience (web, architectural, fashion, industrial, interior design, etc.) As a participant, you’ll expand your UX skills while building a portfolio that advances your career designing cutting-edge user experiences.
Gain a historical context for XR and a frame of reference for contemporary and emerging technologies and challenges by studying important innovations. Then head out on your own to research future XR innovations.
Consider critical factors for UX design in the context of cutting-edge XR experiences.
Identify pain points for users, generate solutions for those pain points, and prototype those solutions using Figma, the collaborative interface design tool.
Discover best practices for research methodology, including defining a problem and applying systematic inquiry strategies to test solutions.
Get acquainted with the different roles in the design development process and explore its various steps, from dissecting the user journey to proposing solutions to problems and creating renderings.
Consider the different affordances and constraints associated with designing for XR, then experiment with designing for them for yourself.
Learn best practices and UX design principles for XR and non-XR environments as well as important considerations regarding screen space versus world space.
Create an XR product using Amazon Sumerian and explain key decisions and aspects of the creation process.
Gain a historical context for XR and a frame of reference for contemporary and emerging technologies and challenges by studying important innovations. Then head out on your own to research future XR innovations.
Get acquainted with the different roles in the design development process and explore its various steps, from dissecting the user journey to proposing solutions to problems and creating renderings.
Consider critical factors for UX design in the context of cutting-edge XR experiences.
Consider the different affordances and constraints associated with designing for XR, then experiment with designing for them for yourself.
Identify pain points for users, generate solutions for those pain points, and prototype those solutions using Figma, the collaborative interface design tool.
Learn best practices and UX design principles for XR and non-XR environments as well as important considerations regarding screen space versus world space.
Discover best practices for research methodology, including defining a problem and applying systematic inquiry strategies to test solutions.
Create an XR product using Amazon Sumerian and explain key decisions and aspects of the creation process.
Discuss Apple as the gold standard of user experience design, and the introduction of the Macintosh personal computer as an important moment in the history of UX design.
Use Google Cardboard as medium to explore different virtual reality experiences.
Discuss VR headsets like the Oculus Quest, and where they fit in the evolution of extended reality technology.
Study the user interface design elements of Craigslist.
Study the user interface design elements of YouTube.
Study the user interface design elements of Vimeo.
Study the user interface design elements of Daily Motion.
Video Lectures
Industry Guest Speakers
Assignments
Discussions
Real-World Tools & Technology
Capstone Project
Career Support & Mentoring
Dedicated Program Support Team
UX Designers rank at no. 14 on the 100 Best Jobs in America list, with a projected 10-year growth rate of 18%.
71% of companies in a recent survey report that they’re already using AR/VR or plan to in the next three to five years.
The financial services sector is projected to have the strongest AR/VR spending growth (133.9%) through 2023.
This introductory program is designed for professionals pursuing UX design careers with an interest in working with emerging technologies. Participants will have foundational visual design skills and experience with Adobe Photoshop/Illustrator, and be seeking to transition to working with emerging technologies—specifically AR and VR—while enhancing their skills in user experience design.
It is ideal for:
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Nien Lam
Adjunct Faculty, NYU Tisch School of the Arts Co-founder of Line Break
Nien Lam is a designer, an educator, and a dad. He is a partner and co-founder of Line Break, a multi-disciplinary design and technology studio based in New York City. His clients have included Apple, Google, Pentagram, Pace Gallery, Estée Lauder, The Cleveland Clinic, Ai Weiwei Studio, and Studio Olafur Eliasson. His projects have included exhibitions, interactive installations, data visualizations, mobile applications, websites, spatial computing projects, and more. Prior to starting Line Break, Nien worked as a lead engineer at Bloomberg designing real-time applications for data visualization and analysis.
He holds a B.S. in computer engineering from the University of Southern California and a graduate degree from NYU in interactive media.
Nien is a faculty member at NYU Tisch School of the Arts (ITP and IMA). His courses include New Realities, an augmented reality course for undergraduates, and Mobile Lab, an iOS design and development course for graduate students. He designed and co-teaches both classes with Line Break co-founder Sebastian Buys.
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Sebastian Buys
Adjunct Faculty, NYU Tisch School of the Arts Co-founder of Line Break
Sebastian Buys is a designer and lifelong coder. He is a partner and co-founder of Line Break, a multi-disciplinary design and technology studio based in New York City. His clients have included Apple, Google, Pentagram, Pace Gallery, Estée Lauder, The Cleveland Clinic, Ai Weiwei Studio and Studio Olafur Eliasson. His projects have included exhibitions, interactive installations, data visualizations, mobile applications, websites, spatial computing projects, and more.
He holds a B.S. from the University of Southern California and a graduate degree from NYU in interactive media.
Sebastian is a faculty member at NYU Tisch School of the Arts. His courses include New Realities, an augmented reality course for undergraduates, and Mobile Lab, an iOS design and development course for graduate students. He designed and co-teaches both classes with Line Break co-founder Nien Lam.
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Regine Gilbert
Industry Assistant Professor, NYU Tandon School of Engineering
Regine Gilbert is a user experience designer, educator, and international public speaker with over 10 years of experience working in the technology arena. She has a strong belief in making the world a more accessible place—one that starts and ends with the user.
In 2019, Regine’s first book ‘Inclusive Design for a Digital World: Designing with Accessibility in Mind (Design Thinking)’ was released through Apress publishing.
Upon successful completion of the program, participants will be awarded a verified digital certificate by NYU Tandon.
Download BrochureConsider the Professional Certificate in UX & Emerging Interaction Design 6-month program and learn to create user experiences for these emerging technologies. Learn More
Flexible payment options available.