Audio user experience design
Study examples of successful sonic branding from companies including Apple, Netflix, Bose, and Mastercard.
March 22, 2021
7 weeks, online
15–20 hours per week
US$2,500 or get US$250 off with a referral
Special pricing up to 20% discount is available if you enroll with your colleagues. Please send an email to group-enrollments@emeritus.org for more information.
Extended reality (XR) is becoming more affordable as XR content offerings and applications expand, leading to projections of exponential growth both in demand for XR and the technology’s capabilities in the next few years. That also means more opportunities for those with the know-how to design visual and non-visual user experiences for 3D and XR interactions.
The Designing New Interactions: Non-Visual Interfaces & AR/VR UX Design in Unity program from NYU’s Tandon School of Engineering was developed to prepare UX designers to create user experiences for non-visual interfaces like voice, and interactive audio, and to use industry standard tools like Adobe XD, Reaper, and Unity to create high-fidelity prototypes of XR experiences that include visual and non-visual elements. As a participant, you can work to advance your career in UX design while building a design portfolio using these new and emerging technologies
The worldwide AR/VR user base is projected to reach 443 million by 2025.
As the use of haptics expands, the global market is projected to reach $40.9 billion by 2027, from $12.9 in 2020.
Unity is increasingly being used across a variety of industries, and powers 60% of all AR and VR content.
Explore haptics and the importance of feedback, as well as the use of haptics to generate realistic experiences in XR environments.
Learn key components of the audio user experience, including UX sound design (theory and practice), audio user flows, and audio moment mapping. Learn how to source, edit and place sound in your demos and prototypes, working in Adobe XD. Guest speaker: Sean Thornton of Audio UX.
Explore ambient computing, conversation design, mixing and rendering sound design, and using sound design to enhance user experience. Guest speaker: Eric Seay of Audio UX.
Get an introduction to the Unity game engine, and experience prototyping using this industry standard tool.
Use Unity to create storyboards for an XR experience of your own design, block out key moments and UI elements, and prototype the core interactions in your experience.
Refine your Unity design by setting up an art pipeline, generating production assets, replacing UI Elements with more refined pieces, and test, reinforce, and complete your XR experience.
Learn about documenting, presenting, distributing and marketing your product, as well as payment methods and getting your product reviewed.
Explore haptics and the importance of feedback, as well as the use of haptics to generate realistic experiences in XR environments.
Use Unity to create storyboards for an XR experience of your own design, block out key moments and UI elements, and prototype the core interactions in your experience.
Learn key components of the audio user experience, including UX sound design (theory and practice), audio user flows, and audio moment mapping. Learn how to source, edit and place sound in your demos and prototypes, working in Adobe XD. Guest speaker: Sean Thornton of Audio UX.
Refine your Unity design by setting up an art pipeline, generating production assets, replacing UI Elements with more refined pieces, and test, reinforce, and complete your XR experience.
Explore ambient computing, conversation design, mixing and rendering sound design, and using sound design to enhance user experience. Guest speaker: Eric Seay of Audio UX.
Learn about documenting, presenting, distributing and marketing your product, as well as payment methods and getting your product reviewed.
Get an introduction to the Unity game engine, and experience prototyping using this industry standard tool.
Study examples of successful sonic branding from companies including Apple, Netflix, Bose, and Mastercard.
See how voice design and interactive audio are used via examples including Google’s Home Assistant, Amazon’s Alexa, and Apple’s Siri.
Explore interaction mechanics via gaming examples including Super Mario Bros, Beat Saber, Monopoly, and Call of Duty.
Video Lectures
Assignments
Discussions
Real-World Tools & Technology
Capstone Project
Live Office Hours with Program Leaders
Dedicated Program Support Team
Mobile Learning App
This seven-week program is designed for professionals pursuing UX design careers with an interest in working with non-visual interfaces, as well as those who want to enhance their skills in prototyping with Unity. Participants will have foundational visual design skills and experience with Adobe Photoshop/Illustrator, and be seeking to transition to working with emerging technologies—including interactive 3D, AR, VR and Voice—while enhancing their skills in user experience design.
It is ideal for:
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Nien Lam
Adjunct Faculty, NYU Tisch School of the Arts, Co-founder of Line Break
Nien Lam is a designer, an educator, and a dad. He is a partner and co-founder of Line Break, a multi-disciplinary design and technology studio based in New York City. His clients have included Apple, Google, Pentagram, Pace Gallery, Estée Lauder, The Cleveland Clinic, Ai Weiwei Studio, and Studio Olafur Eliasson. His projects have included exhibitions, interactive installations, data visualizations, mobile applications, websites, spatial computing projects, and more. Prior to starting Line Break, Nien worked as a lead engineer at Bloomberg designing real-time applications for data visualization and analysis.
He holds a B.S. in computer engineering from the University of Southern California and a graduate degree from NYU in interactive media.
Nien is a faculty member at NYU Tisch School of the Arts (ITP and IMA). His courses include New Realities, an augmented reality course for undergraduates, and Mobile Lab, an iOS design and development course for graduate students. He designed and co-teaches both classes with Line Break co-founder Sebastian Buys.
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Sebastian Buys
Adjunct Faculty, NYU Tisch School of the Arts, Co-founder of Line Break
Sebastian Buys is a designer and lifelong coder. He is a partner and co-founder of Line Break, a multi-disciplinary design and technology studio based in New York City. His clients have included Apple, Google, Pentagram, Pace Gallery, Estée Lauder, The Cleveland Clinic, Ai Weiwei Studio and Studio Olafur Eliasson. His projects have included exhibitions, interactive installations, data visualizations, mobile applications, websites, spatial computing projects, and more.
He holds a B.S. from the University of Southern California and a graduate degree from NYU in interactive media.
Sebastian is a faculty member at NYU Tisch School of the Arts. His courses include New Realities, an augmented reality course for undergraduates, and Mobile Lab, an iOS design and development course for graduate students. He designed and co-teaches both classes with Line Break co-founder Nien Lam.
Upon successful completion of the program, participants will be awarded a verified digital certificate by NYU Tandon.
Download BrochureFlexible payment options available.