Moonshot: Google Glass
Consider two perspectives on Google’s controversial AR glasses. While initially a commercial flop, find out how this moonshot product broke new ground and continues to be a business driver.
June 30, 2021
6 weeks, online
2–4 hours per week
US$1,400 or get US$140 off with a referral
Special pricing up to 20% discount is available if you enroll with your colleagues. Please send an email to group-enrollments@emeritus.org for more information.
Over the last decade, emerging technologies like Multi-touch, Virtual Reality (VR), Extended Reality
(XR), Voice and 3D Touch have been propelling us toward the next generation of human-computer
interactions. But the pandemic of 2020 accelerated the speed of innovation—at home, at work, and
inside government. Some examples include:
In 2019, 42.9 million people in the U.S. used a VR product, and 68.7 million people used an AR once monthly.
It’s estimated that 80% of emerging technologies will involve AI by 2021.
By 2022, AR-based social media ads are projected to be pulling in roughly $13 billion dollars per year.
This program was created to provide a solid understanding of the business considerations for modern interfaces and emerging technologies for product managers and creative and product directors in the areas of product development, product management and interactive design. The program was developed for business and product managers and is not geared toward experienced designers.
Understand the past and present landscape of digital interfaces, current trends and how the evolution of interface design is important for modern and future industry innovation.
Identify the patterns of good usability in interface design and the human centered design approach that scales with new technology.
Discover the current environment of emerging technologies including musical interfaces, audio assistants, gestural interfaces, gaming systems and AR & VR.
Learn the difference between the media then vs now, incremental steps vs moonshots and identifying tools as multivariate.
Evaluate the balance between ethics and profitability for making new interfaces more inclusive.
Understand how product designs are evolving, the impact of early AI efforts and how to use predictive technology to ascertain purchase decisions.
Developing a Personalized Action Plan for Product Development Strategies
We’ve created a companion playbook to enhance your learning experience by providing takeaways that make the content immediately actionable. The playbook is organized by module and includes a brief summary of each followed by a related exercise. For example:
Using the playbook, you will be able to:
Consider two perspectives on Google’s controversial AR glasses. While initially a commercial flop, find out how this moonshot product broke new ground and continues to be a business driver.
Consider the incremental development of game-changing innovations like the iPod, iPhone and Siri and the influence of the Apple “ripple effect” on the market.
How has this multinational corporation created first-class products across so many product lines and categories (and decades)? Take a closer look at a company that has always prioritized innovation and teamwork between business leadership, designers and engineers.
After failing with GameCube, Nintendo needed a big win. Learn how they went all-in on gestural control and owned the game console market for a short time—and what lessons we should take from it.
Instructor Joshua Goldberg demos VR painting with Google’s Tilt Brush, a room-scale 3D-painting virtual-reality application.
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Joshua Goldberg
Adjunct Lecturer, NYU Tandon School of Engineering
Joshua Goldberg is a planner, developer, installer, and overseer of interactive and creative display projects and consumer applications for corporations, brands, museums, artists, and more. For nearly two decades, he has consulted with a variety of companies in the areas of show control programming, interactive sensor consulting, Max/MSP coding, VJ software development/show design/production management, and media server production as well as technology consulting for artists.
Joshua earned a Bachelor of Arts degree in Theater from Hampshire College and an MPS in Interactive Telecommunications from NYU. Beyond his extensive consulting work, he also served as a senior product design manager at Tumblr, where he was tasked with rebuilding a department and re-integrating a design team into the Tumblr infrastructure.
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Adaora Udoji
Adjunct Professor, NYU Tisch School of the Arts: Interactive Telecommunications Program (ITP)
Adaora Udoji is an emerging technology strategist and maker. She has worked in artificial intelligence, virtual reality, augmented reality, and other new digital technologies. She is also an adjunct professor at NYU Tandon School of Engineering and the Interactive Telecommunications Program at the Tisch School of the Arts.
After graduating from the UCLA School of Law and the University of Michigan, she began her career at ABC News where she reported on breaking news, features, and politics from Boston to Baghdad for that outlet, CNN, and public radio for more than a decade, winning numerous awards in the process, including recognition from The National Academy of Television Arts.
Upon successful completion of the program, participants will be awarded a verified digital certificate by NYU Tandon.
Download BrochureFlexible payment options available.