Professional Certificate in UX Design for AR/VR

Learn to design immersive experiences using cutting-edge technologies in this hands-on, online program

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Course Dates

STARTS ON

May 16, 2023

Course Duration

DURATION

6 months, online
15–20 hours per week

Course Fee

PROGRAM FEE

US$7,000 US$5,950 or get US$700 off with a referral

Course Information Flexible payment available
Course Fee

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US$7,000 US$5,950

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US$7,000 US$6,230

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Why Take This Program?

New digital experiences made possible by emerging technologies, such as augmented, virtual, and mixed reality (jointly known as “XR”) and voice interaction, are changing the way we live and work. As these emerging technologies expand from gaming and entertainment to include more consumer and enterprise applications, such as augmented e-commerce, navigation, banking, collaborative work, and fitness, XR is poised for explosive growth, as are the career opportunities for those who can design and develop these next-generation user experiences.

Developed by The NYU Tandon School of Engineering, the Professional Certificate in UX Design for AR/VR is a comprehensive six-month program created for UX designers or individuals with visual design experience who are ready to make the shift into creating user experiences with these new and emerging interaction patterns and possibilities.

$105,122

The average salary for a UX designer in the US in 2022

SOURCE: GLASSDOOR

14,000

The number of UX designer jobs posted in the US on Indeed.com in 2022

SOURCE: HIRATION

14.9%

The projected growth for UX professionals over the next decade

SOURCE: DICE.COM

Key Takeaways

  • Discover cutting-edge methods for creating new and emerging UX environments for AR/VR and audio media, and provide end-to-end UX solutions for your clients.
  • Develop a deeper understanding of the evolution of UX and explore the real-world impact of UX design via case studies and applications from industry giants, such as Apple, Google, and Amazon.
  • Gain hands-on experience with the latest industry tools, including Figma, Marvel, Reaper, SparkAR, and others.
  • Complete a capstone project that focuses on design sprint components (such as prototyping and usability testing), and present your work during the final week.
  • Get career guidance that’s centered on UX design for emerging technologies, including mentoring with industry experts, interviewing, presentations skills, and more.

Who Should Attend

This comprehensive program is designed for professionals pursuing UX design careers with an interest in working with emerging technologies. Participants will have foundational visual design skills and experience with Adobe Photoshop/Illustrator and be seeking to work with emerging technologies, specifically augmented reality (AR), virtual reality (VR), and voice, while enhancing their skills in user experience design.

It is ideal for:

  • Designers looking to develop a deeper understanding of UX design concepts and the associated applications
  • Product designers/managers looking to improve the user experience of the products/services offered by their company and explore new product ideas
  • UX developers/engineers looking to advance in the field of UX design
  • Consultants aiming to develop their knowledge of UX design to offer end-to-end solutions for their clients
  • Graphic designers with prior experience in UI/UX who are looking to expand into AR/VR
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Program Topics

The six-month program is divided into five sections that explore the foundations of UX and XR, UX methodologies and processes, nonvisual interfaces, and industry-standard tools for creating XR environments. It culminates in a design sprint and UX capstone project.

Week 1:

Paradigm Shifts

Gain a historical context for XR and a frame of reference for contemporary and emerging technologies and challenges by studying important innovations. Then, head out on your own to research future XR innovations.

Week 2:

The Cutting Edge of Today

Consider the critical factors for UX design in the context of cutting-edge XR experiences.

Week 3:

UX with a Broad Brush

Identify pain points for users, generate solutions for those pain points, and prototype the solutions using Figma, a collaborative interface design tool.

Week 4:

Beginning Research in UX

Discover the best practices for research methodology, including defining a problem and applying systematic inquiry strategies to test solutions.

Week 5:

Design Development

Get acquainted with the different roles in the design development process and explore its various steps, from dissecting the user journey to proposing solutions to problems and creating renderings.

Week 6:

Immersive and Augmented Interfaces

Consider the different affordances and constraints associated with designing for XR, then experiment with designing it for yourself.

Week 7:

Best Practices for XR Usability

Learn the best practices and UX design principles for XR and non-XR environments as well as some important considerations regarding screen space versus world space.

Week 8:

Bringing It Together

Apply what you have learned in the program so far to create your own design for an AR or VR platform in SparkAR and present it.

Week 9:

Haptics

Explore haptics and the importance of feedback as well as the use of haptics to generate realistic experiences in XR environments.

Week 10:

Sound Design: Theory and Practice

Learn about the key components of sound design, such as composition basics, Adobe XD skills, audio user mapping, sourcing and editing sounds, and audio moment mapping.

Week 11:

Interactive Audio

Explore ambient computing, conversation design, mixing and rendering sounds, and using sound to enhance user experience.

Week 12:

Introduction to Unity

Get an introduction to Unity and experience prototyping using this industry-standard tool.

Week 13:

Setting the Stage: World Building

Use Unity to create storyboards for an XR experience of your own design, block out key moments and UI elements, and prototype the core interactions in your experience.

Week 14:

Production, Refinement, and Tuning

Refine your Unity design by setting up an art pipeline, generating production assets, and replacing UI elements with more refined pieces, then test, reinforce, and complete your XR experience.

Week 15:

Sharing Your Vision

Learn about documenting, presenting, distributing, and marketing your product, getting it reviewed, and selecting a payment method.

Week 16:

A Short History of Design Research and Evolution in Practice

Explore the history of design research and its relation to professional practice, and understand the evolution of the methods and methodologies common to human-centered design.

Week 17:

Speculative and Critical Design

Learn about the history of speculative and critical design (SCD) practice, the key themes in SCD and the subtle differences between them, and the work of key SCD designers.

Week 18:

Designing for Systems and Systemic Transitions

Learn about the history of systemic design and transition design, the key themes within these disciplines, and the key sites of systemic design practice.

Week 19:

Design Politics and Ethics

Learn about the critiques of human-centered design and other design practices based on historical inequities, and examine recent movements and figures.

Week 20:

Conceptualizing

Practice identifying user pain points and defining user experience problems as the first step of your capstone project.

Week 21:

Research

Apply research methods to collect information for your capstone project.

Week 22:

Usability Testing

Test your product with users to learn more about their attitudes and feelings about the usability of your product and to identify other areas where your product’s user experience could be improved.

Week 23:

Ideation and Storytelling

Use feedback and critiques of your designs in the iteration process, and learn how to present your designs using storyboarding.

Week 24:

Prototyping

Build on the work you completed in the previous week by applying the best practices for rapidly building and prototyping designs in the interactive process.

Week 25:

Synthesizing Data and Presentation Prep

Learn the best practices for different soft skills, such as presenting and evoking feedback.

Week 26:

Show Your Work

During this final week of the course, present your capstone project.

Week 1:

Paradigm Shifts

Gain a historical context for XR and a frame of reference for contemporary and emerging technologies and challenges by studying important innovations. Then, head out on your own to research future XR innovations.

Week 14:

Production, Refinement, and Tuning

Refine your Unity design by setting up an art pipeline, generating production assets, and replacing UI elements with more refined pieces, then test, reinforce, and complete your XR experience.

Week 2:

The Cutting Edge of Today

Consider the critical factors for UX design in the context of cutting-edge XR experiences.

Week 15:

Sharing Your Vision

Learn about documenting, presenting, distributing, and marketing your product, getting it reviewed, and selecting a payment method.

Week 3:

UX with a Broad Brush

Identify pain points for users, generate solutions for those pain points, and prototype the solutions using Figma, a collaborative interface design tool.

Week 16:

A Short History of Design Research and Evolution in Practice

Explore the history of design research and its relation to professional practice, and understand the evolution of the methods and methodologies common to human-centered design.

Week 4:

Beginning Research in UX

Discover the best practices for research methodology, including defining a problem and applying systematic inquiry strategies to test solutions.

Week 17:

Speculative and Critical Design

Learn about the history of speculative and critical design (SCD) practice, the key themes in SCD and the subtle differences between them, and the work of key SCD designers.

Week 5:

Design Development

Get acquainted with the different roles in the design development process and explore its various steps, from dissecting the user journey to proposing solutions to problems and creating renderings.

Week 18:

Designing for Systems and Systemic Transitions

Learn about the history of systemic design and transition design, the key themes within these disciplines, and the key sites of systemic design practice.

Week 6:

Immersive and Augmented Interfaces

Consider the different affordances and constraints associated with designing for XR, then experiment with designing it for yourself.

Week 19:

Design Politics and Ethics

Learn about the critiques of human-centered design and other design practices based on historical inequities, and examine recent movements and figures.

Week 7:

Best Practices for XR Usability

Learn the best practices and UX design principles for XR and non-XR environments as well as some important considerations regarding screen space versus world space.

Week 20:

Conceptualizing

Practice identifying user pain points and defining user experience problems as the first step of your capstone project.

Week 8:

Bringing It Together

Apply what you have learned in the program so far to create your own design for an AR or VR platform in SparkAR and present it.

Week 21:

Research

Apply research methods to collect information for your capstone project.

Week 9:

Haptics

Explore haptics and the importance of feedback as well as the use of haptics to generate realistic experiences in XR environments.

Week 22:

Usability Testing

Test your product with users to learn more about their attitudes and feelings about the usability of your product and to identify other areas where your product’s user experience could be improved.

Week 10:

Sound Design: Theory and Practice

Learn about the key components of sound design, such as composition basics, Adobe XD skills, audio user mapping, sourcing and editing sounds, and audio moment mapping.

Week 23:

Ideation and Storytelling

Use feedback and critiques of your designs in the iteration process, and learn how to present your designs using storyboarding.

Week 11:

Interactive Audio

Explore ambient computing, conversation design, mixing and rendering sounds, and using sound to enhance user experience.

Week 24:

Prototyping

Build on the work you completed in the previous week by applying the best practices for rapidly building and prototyping designs in the interactive process.

Week 12:

Introduction to Unity

Get an introduction to Unity and experience prototyping using this industry-standard tool.

Week 25:

Synthesizing Data and Presentation Prep

Learn the best practices for different soft skills, such as presenting and evoking feedback.

Week 13:

Setting the Stage: World Building

Use Unity to create storyboards for an XR experience of your own design, block out key moments and UI elements, and prototype the core interactions in your experience.

Week 26:

Show Your Work

During this final week of the course, present your capstone project.

Real-World Applications

Apple

Discuss Apple as the gold standard of UX design and the introduction of the Macintosh as an important moment in the history of UX design.

Oculus Quest

Discuss VR headsets, such as the Oculus Quest, and where they fit in the evolution of extended reality technology.

Amazon Alexa

Use Amazon's Alexa and Apple's Siri as examples for discussing conversation design, ambient computing, and privacy issues.

YouTube

Study the user interface design elements of YouTube.

Vimeo

Study the user interface design elements of Vimeo.

Dailymotion

Study the user interface design elements of Dailymotion.

Program Experience

Decorative image relating to Video Lectures

Video Lectures

Decorative image relating to  Industry Guest Speakers

Industry Guest Speakers

 Decorative image relating to Assignments

Assignments

Decorative image relating to  Discussions

Discussions

Decorative image relating to Real-World Tools & Technology

Real-World Tools and Technology

Decorative image relating to Capstone Project

Capstone Project

Decorative image relating to  Career Support & Mentoring

Career Support and Mentoring

Decorative image relating to Dedicated Program Support Team

Dedicated Program Support Team

Career Preparation and Guidance

Stepping into a career in user experience design requires both hard and soft skills—and a career in user experience design for emerging technologies requires even more. This program offers guidance for navigating a career path in user experience design with an emphasis on designing for emerging technologies, including:

  • One-on-one and small group mentoring with industry experts
  • The best practices for developing and presenting technical content to nontechnical audiences
  • Guidance in preparing and delivering a portfolio-ready final project
  • Support in navigating technical interviews and take-home challenges
  • Career coaching for resume building, presentation skills, interview preparation, and negotiation skills
These services are provided by Emeritus, our learning collaborator for this program. Our program support team includes program leaders to help you reach your learning goals. It is our primary goal to give you the skills needed to be prepared for a job in this field; however, we do not guarantee a job placement.

Program Faculty

Faculty Member Nien Lam

Nien Lam

Adjunct Faculty, NYU Tisch School of the Arts, Cofounder of Line Break

Nien Lam is a designer, educator, and dad. He is a partner at and cofounder of Line Break, a multi-disciplinary design and technology studio based in New York City. His clients have included Apple, Google, Pentagram, Pace Gallery, Estée Lauder, the Cleveland Clinic, Ai... More info

Faculty Member Sebastian Buys

Sebastian Buys

Adjunct Faculty, NYU Tisch School of the Arts, Co-founder of Line Break

Sebastian Buys is a designer and lifelong coder. He is a partner and co-founder of Line Break, a multi-disciplinary design and technology studio based in New York City. His clients have included Apple, Google, Pentagram, Pace Gallery, Estée Lauder, The Cleveland Clinic, Ai... More info

Faculty Member Regine Gilbert

Regine Gilbert

Industry Assistant Professor, NYU Tandon School of Engineering

Regine Gilbert is a user experience designer, educator, and international public speaker with over 10 years of experience working in the technology arena. She has a strong belief in making the world a more accessible place—one that starts and ends with the user... More info

Guest Speakers

Faculty Member Sean Thornton

Sean Thornton

Cofounder and Creative Director, Audio UX

Sean Thornton believes in the power of sound to influence perception, drive decision-making, and enhance the way we experience the world. A sound designer and composer, Sean has helped define creative strategies for some of the world's most impactful sonic brands. As creative director...

Faculty Member Eric Seay

Eric Seay

Co-Founder & CXO, Audio UX in NYC

Eric is Co-Founder & CXO at Audio UX, a next-gen audio branding agency. There, he is able to combine his passion for the artistic expression of music and the study of psychoacoustics. From soldering circuit boards to sonically branding global corporations,...

Faculty Member Ahmed Ansari

Ahmed Ansari

Industry Assistant Professor, NYU Tandon

Ahmed Ansari is an Industry Assistant Professor in the Integrated Digital Media program at NYU Tandon. His work and research situates itself at the intersection of design studies, critical cultural studies, and the philosophy of technology, with interests in decolonizing knowledge production...

Certificate

Certificate

Upon successful completion of the program, participants will be awarded a verified digital certificate by NYU Tandon.

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Financing Options

We offer flexible and transparent payment options through our partners—Climb Credit and Ascent Funding. Schedule a call with a Program Advisor to learn more.
  • Climb Credit

    Immediate repayment, interest-only repayment, and deferred payment options available. Click here to know more.



    Ascent Funding

    Immediate repayment, interest-only repayment, and deferred payment options available. Click here to know more.

  • Flexible payment options – Monthly payments as low as US$1,161.
    Choose to pay in two, or three monthly installments for higher flexibility Click here to know more.

You can opt for any one of the financing options to cover up to the full cost of the program tuition. If you are considering financing your program through one of our partners, the enrollment process can only be completed with the assistance of your program advisor.

Please note that loan applications should be submitted no later than four business days prior to the enrollment deadline due to processing time.

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