The benefit of learning together with your friend is that you keep each other accountable and have meaningful discussions about what you're learning.

Courtlyn
Promotion and Events SpecialistLearn to design immersive experiences using cutting-edge technologies in this hands-on, online program
Download BrochureMay 16, 2023
6 months, online
15–20 hours per week
Our participants tell us that taking this program together with their colleagues helps to share common language and accelerate impact.
We hope you find the same. Special pricing is available for groups.
The benefit of learning together with your friend is that you keep each other accountable and have meaningful discussions about what you're learning.
Courtlyn
Promotion and Events SpecialistBased on the information you provided, your team is eligible for a special discount, for Professional Certificate in UX Design for AR/VR starting on May 16, 2023 .
We’ve sent you an email with enrollment next steps. If you’re ready to enroll now, click the button below.
Have questions? Email us at group-enrollments@emeritus.org.You have been invited to Professional Certificate in UX Design for AR/VR.
To get started, please complete the information form on the following page.
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New digital experiences made possible by emerging technologies, such as augmented, virtual, and mixed reality (jointly known as “XR”) and voice interaction, are changing the way we live and work. As these emerging technologies expand from gaming and entertainment to include more consumer and enterprise applications, such as augmented e-commerce, navigation, banking, collaborative work, and fitness, XR is poised for explosive growth, as are the career opportunities for those who can design and develop these next-generation user experiences.
Developed by The NYU Tandon School of Engineering, the Professional Certificate in UX Design for AR/VR is a comprehensive six-month program created for UX designers or individuals with visual design experience who are ready to make the shift into creating user experiences with these new and emerging interaction patterns and possibilities.
The average salary for a UX designer in the US in 2022
The number of UX designer jobs posted in the US on Indeed.com in 2022
The projected growth for UX professionals over the next decade
This comprehensive program is designed for professionals pursuing UX design careers with an interest in working with emerging technologies. Participants will have foundational visual design skills and experience with Adobe Photoshop/Illustrator and be seeking to work with emerging technologies, specifically augmented reality (AR), virtual reality (VR), and voice, while enhancing their skills in user experience design.
It is ideal for:
The six-month program is divided into five sections that explore the foundations of UX and XR, UX methodologies and processes, nonvisual interfaces, and industry-standard tools for creating XR environments. It culminates in a design sprint and UX capstone project.
Gain a historical context for XR and a frame of reference for contemporary and emerging technologies and challenges by studying important innovations. Then, head out on your own to research future XR innovations.
Consider the critical factors for UX design in the context of cutting-edge XR experiences.
Identify pain points for users, generate solutions for those pain points, and prototype the solutions using Figma, a collaborative interface design tool.
Discover the best practices for research methodology, including defining a problem and applying systematic inquiry strategies to test solutions.
Get acquainted with the different roles in the design development process and explore its various steps, from dissecting the user journey to proposing solutions to problems and creating renderings.
Consider the different affordances and constraints associated with designing for XR, then experiment with designing it for yourself.
Learn the best practices and UX design principles for XR and non-XR environments as well as some important considerations regarding screen space versus world space.
Apply what you have learned in the program so far to create your own design for an AR or VR platform in SparkAR and present it.
Explore haptics and the importance of feedback as well as the use of haptics to generate realistic experiences in XR environments.
Learn about the key components of sound design, such as composition basics, Adobe XD skills, audio user mapping, sourcing and editing sounds, and audio moment mapping.
Explore ambient computing, conversation design, mixing and rendering sounds, and using sound to enhance user experience.
Get an introduction to Unity and experience prototyping using this industry-standard tool.
Use Unity to create storyboards for an XR experience of your own design, block out key moments and UI elements, and prototype the core interactions in your experience.
Refine your Unity design by setting up an art pipeline, generating production assets, and replacing UI elements with more refined pieces, then test, reinforce, and complete your XR experience.
Learn about documenting, presenting, distributing, and marketing your product, getting it reviewed, and selecting a payment method.
Explore the history of design research and its relation to professional practice, and understand the evolution of the methods and methodologies common to human-centered design.
Learn about the history of speculative and critical design (SCD) practice, the key themes in SCD and the subtle differences between them, and the work of key SCD designers.
Learn about the history of systemic design and transition design, the key themes within these disciplines, and the key sites of systemic design practice.
Learn about the critiques of human-centered design and other design practices based on historical inequities, and examine recent movements and figures.
Practice identifying user pain points and defining user experience problems as the first step of your capstone project.
Apply research methods to collect information for your capstone project.
Test your product with users to learn more about their attitudes and feelings about the usability of your product and to identify other areas where your product’s user experience could be improved.
Use feedback and critiques of your designs in the iteration process, and learn how to present your designs using storyboarding.
Build on the work you completed in the previous week by applying the best practices for rapidly building and prototyping designs in the interactive process.
Learn the best practices for different soft skills, such as presenting and evoking feedback.
During this final week of the course, present your capstone project.
Gain a historical context for XR and a frame of reference for contemporary and emerging technologies and challenges by studying important innovations. Then, head out on your own to research future XR innovations.
Refine your Unity design by setting up an art pipeline, generating production assets, and replacing UI elements with more refined pieces, then test, reinforce, and complete your XR experience.
Consider the critical factors for UX design in the context of cutting-edge XR experiences.
Learn about documenting, presenting, distributing, and marketing your product, getting it reviewed, and selecting a payment method.
Identify pain points for users, generate solutions for those pain points, and prototype the solutions using Figma, a collaborative interface design tool.
Explore the history of design research and its relation to professional practice, and understand the evolution of the methods and methodologies common to human-centered design.
Discover the best practices for research methodology, including defining a problem and applying systematic inquiry strategies to test solutions.
Learn about the history of speculative and critical design (SCD) practice, the key themes in SCD and the subtle differences between them, and the work of key SCD designers.
Get acquainted with the different roles in the design development process and explore its various steps, from dissecting the user journey to proposing solutions to problems and creating renderings.
Learn about the history of systemic design and transition design, the key themes within these disciplines, and the key sites of systemic design practice.
Consider the different affordances and constraints associated with designing for XR, then experiment with designing it for yourself.
Learn about the critiques of human-centered design and other design practices based on historical inequities, and examine recent movements and figures.
Learn the best practices and UX design principles for XR and non-XR environments as well as some important considerations regarding screen space versus world space.
Practice identifying user pain points and defining user experience problems as the first step of your capstone project.
Apply what you have learned in the program so far to create your own design for an AR or VR platform in SparkAR and present it.
Apply research methods to collect information for your capstone project.
Explore haptics and the importance of feedback as well as the use of haptics to generate realistic experiences in XR environments.
Test your product with users to learn more about their attitudes and feelings about the usability of your product and to identify other areas where your product’s user experience could be improved.
Learn about the key components of sound design, such as composition basics, Adobe XD skills, audio user mapping, sourcing and editing sounds, and audio moment mapping.
Use feedback and critiques of your designs in the iteration process, and learn how to present your designs using storyboarding.
Explore ambient computing, conversation design, mixing and rendering sounds, and using sound to enhance user experience.
Build on the work you completed in the previous week by applying the best practices for rapidly building and prototyping designs in the interactive process.
Get an introduction to Unity and experience prototyping using this industry-standard tool.
Learn the best practices for different soft skills, such as presenting and evoking feedback.
Use Unity to create storyboards for an XR experience of your own design, block out key moments and UI elements, and prototype the core interactions in your experience.
During this final week of the course, present your capstone project.
Discuss Apple as the gold standard of UX design and the introduction of the Macintosh as an important moment in the history of UX design.
Discuss VR headsets, such as the Oculus Quest, and where they fit in the evolution of extended reality technology.
Use Amazon's Alexa and Apple's Siri as examples for discussing conversation design, ambient computing, and privacy issues.
Study the user interface design elements of YouTube.
Study the user interface design elements of Vimeo.
Study the user interface design elements of Dailymotion.
Video Lectures
Industry Guest Speakers
Assignments
Discussions
Real-World Tools and Technology
Capstone Project
Career Support and Mentoring
Dedicated Program Support Team
Stepping into a career in user experience design requires both hard and soft skills—and a career in user experience design for emerging technologies requires even more. This program offers guidance for navigating a career path in user experience design with an emphasis on designing for emerging technologies, including:
Upon successful completion of the program, participants will be awarded a verified digital certificate by NYU Tandon.
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Immediate repayment, interest-only repayment, and deferred payment options available. Click here to know more.
Immediate repayment, interest-only repayment, and deferred payment options available. Click here to know more.
Flexible payment options – Monthly payments as low as US$1,161.
Choose to pay in two, or three monthly installments for higher flexibility
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You can opt for any one of the financing options to cover up to the full cost of the program tuition. If you are considering financing your program through one of our partners, the enrollment process can only be completed with the assistance of your program advisor.
Please note that loan applications should be submitted no later than four business days prior to the enrollment deadline due to processing time.
You have been invited to Professional Certificate in UX Design for AR/VR.
To get started, please complete the information form on the following page.
OkayInterested in exploring other NYU Tandon School of Engineering programs? Learn more >
Flexible payment options available.