TBD
2 months, online
2-4 hours per week
Special pricing up to 20% discount is available if you enroll with your colleagues. Please send an email to group-enrollments@emeritus.org for more information.
From VR theaters and entertainment experiences to AR apps like IKEA’s Place, which allows you to virtually try out their products in your home, augmented reality and virtual reality are making their way into our everyday lives.
Developed by New York University’s Tandon School of Engineering, this two-month program takes you beyond current interface design concepts and explores the new rules for how to apply these principles to AR & VR design—and puts you ahead of the XR curve.
The program is designed to provide UX Designers, UX architects, and product managers with an understanding of how to design UX for AR & VR technologies. Other professionals across industries who use or plan to use or implement AR & VR technologies will also benefit from the program.
Discuss the various ways humans and computers can and will interact and what that means for design
Describe best practices for applying sensory details to XR experiences
Describe techniques and best practices for storyboarding XR experiences
Discuss common tools, processes, and techniques for creating 3D assets
Understand the basics of applying interactions to XR experiences
Identify opportunities and challenges in the field of XR design
Discuss the various ways humans and computers can and will interact and what that means for design
Discuss common tools, processes, and techniques for creating 3D assets
Describe best practices for applying sensory details to XR experiences
Understand the basics of applying interactions to XR experiences
Describe techniques and best practices for storyboarding XR experiences
Identify opportunities and challenges in the field of XR design
Note: All product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them.
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Todd Bryant
Adjunct Professor and Research Scientist, NYU Tandon School of Engineering
In addition to his work in academia, Todd Bryant is also an award-winning screenwriter, director and producer of narrative video work. Todd earned a master’s degree in Interactive Telecommunications from NYU’s Tisch School, and he continues to employ those innate proclivities through creative coding and the construction of tangible interfaces for video art. His work explores the intersection of empathy, knowledge, and the sublime with a focus on energy conservation and reused/ recycled parts. Todd helped to design Relevant Motion, a motion-capture and VR platform that provides low-cost, in-home and in-clinic occupational therapy, which was awarded first prize at the 2018 NYC Media Lab Summit.
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Regine Gilbert
Industry Assistant Professor, NYU Tandon School of Engineering
Regine Gilbert is a user experience designer, educator, and international public speaker with over 10 years of experience working in the technology arena. She has a strong belief in making the world a more accessible place—one that starts and ends with the user. At NYU Tandon, she teaches UX Design to students in the Integrated Digital Media Program. She’s also worked with companies and organizations including Disney, JP Morgan, Four Seasons Hotel and Resorts, Ralph Lauren, Columbia University and Vitamin Shoppe. In 2020, her first book, Inclusive Design for a Digital World: Designing with Accessibility in Mind (Design Thinking), will be released through Apress publishing.
Upon successful completion of the program, participants will be awarded a digital certificate of completion by New York University Tandon School of Engineering.
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